

Robotic colonies benefit from not needing life support such as water or oxygen, so you aim to place them close to some silicon deposits for electronics manufacturing and maybe a geothermal vent to get suitable amounts of power. In order to be successful at this you must have an understanding of what each colony type needs. Each match starts with all the players scouring the map for the appropriate resources at the same time and dropping their colonies wherever they see fit. You are part of a land rush in Mars, taking the role of one of four different companies in a bid for resources on the red planet. Yet, through some ingenious design, straight forward gameplay and deep mechanics “Offworld Trading Company” made the art of a corporate takeover one of the most thrilling strategic experiences I have ever had. To be fair, the only people watching FOX Business or playing economic simulators are those with something invested in it.

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I have proof of that, as I hopelessly tried to explain to my friends just how much fun it was to profit in a free market economy only to be rewarded with blank stares.

If I describe to you what the concept of “Offworld Trading Company” is, you will probably walk away from me.
