
While the game is fairly flawed, it's still one of the best games I've ever played just because of how rewarding and flexible the combat is. This really encouraged me to get better at the game because I never liked seeing the level go down and you're rewarded for beating enemies on higher difficulties with points which lets you buy more moves in the shop. The game uses dynamic difficulty, meaning that the more moves you dodge and more moves you land, the difficulty will increase which increases enemy AI in terms of reaction, awareness, moveset and they'll gang up on you. Granted, you don't start the game with every move unlocked, you need to buy them with points that you're awarded at the end of each level. The result is that you have, more or less, infinite possibilities to play with. I also like how some moves have multiple functions to them, like the High Moon Kick is both a dodge and a launcher. The way it works is you assign four moves to the Techniques section which are tied to the Square button and with each successive press it'll execute those moves linearly, in the order you assigned them, and then you have five moves that are tied to various button combinations that can be done at any time. Obviously, many moves share similar properties (guard break, launcher, juggles, etc.), but it's just a ton of fun to take moves that seem bad and make them work. You have complete customization of your moveset and you get to pick from one hundred fourteen moves. On top of just overall game feel, there are two aspects that really make it stand out to me: God Hand definitely has the most fun combat system of any game I've played. I'm not necessarily a fan of "difficult" games but Monster Hunter (MHGU, MH4U, and MHW) pull it off in a way that both feels organic and adds to the experience. I also feel that the difficulty almost never feels like a "gotcha" type deal but moreso the product of genuine mastery or a lack thereof. The best part may be the overall simplicity with little tastes of flashiness which keep it fresh. Normally, I vastly prefer man v roughly man-sized enemies but they manage to pull both off both 1.) making the monsters feel grand and 2.) not making me feel like I'm playing one of those huge boss battles which consist of a bunch of mini, disconnected battles. It manages to pull off the man v monster concept perfectly. Regardless, please elaborate on why.Īs of late, I've been obsessed with Monster Hunter due to the combat. Ignoring all other aspects of the game, which game has had the, in your opinion, funnest combat of all? Define that however you wish, depth/rewarding/smooth etc. Really enjoying action games as of late and trying to get into the genre. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here.



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